The Sun and The Air

On Wildfrost as a Legendary Roguelike

Responding to nex3's Wildfrost review on backloggd

That trinity of deckbuilder roguelikes is the three games that I've tried, enjoyed, and recommended to my partner with great success. Other games have been interesting to her, but those three have all racked up dozens or hundreds of hours for both of us. I really love these games.

I played Wildfrost a few months ago, so it's possible there were some changes, but while it's easily a top 3 of the genre, it sits in third for me because it's much harder to read than the other two. I posted about this on the other site when playing:

"Man I really enjoy Wildfrost but it really needs that Monster Train "you're gonna fucking die if you end your turn like this" UI element.

A game with this many interactions really needs to help the player out imo"

I found myself leaning heavily towards simple non-chaotic strategies in Wildfrost because of this, and that frankly made the game less fun. Monster Train is a much more complicated game at its core, but the UI gives incredible feedback on what different moves will do, and that really elevates it imo.

I'll be taking another look at it to see if this has improved, but if losing hour-long run to a third-iteration interaction you didn't see coming sounds like a bad time, I'd recommend you play this game pretty safe.

#cohost #design #videogames #wildfrost