The Sun and The Air

Gaming, Pricing, and CEO Hegemony

You can pre-order Civ7 with the first few DLCs for £120.

CEO-brain is a pretty well-established problem in the games industry. It's pretty simple really - games make a lot of money from their core audience as high-cost high-enthusiasm items, but as the people in charge of the major companies become more and more "business people" the instinct is to get those numbers up.

To elaborate a bit more on what makes games interesting as a product:

What this means for the CEO-brained is that they have a bunch of levers they can pull to make games both worse and more profitable.

Look I hate to be an old man about this stuff** but almost none of this is necessary. Civ7 might have these monetisation strategies to offset the increased cost of development, but nobody asked for them to increase the cost of development - it's a strategy game, it's about rules and interactions. There is no technical reason that Civ7 would be so much more a money pit than Civ 5 or 6.

2K and Firaxis made decisions that caused Civ7 to be disastrously expensive to make, and now they're passing those costs on to the consumer as if they're owed a profit for their hard work by default. Worse, they've tricked us into doing that work for them.

Part 2


Footnotes

* From experience if you're release your (e.g.) 5th DLC, putting a small discount on older DLC massively improves their uptake at essentially no cost to you. It might feel like you're robbing yourself of future sales (something I'm a big critic of doing) but with no discount those sales don't tend to happen. Obviously, YMMV, but it's worth trying it both ways.

** This is a lie.


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